Sphere
Blockout of part level with elements of platforming and exploration.
Start frame.
The landmark differs in size, shape and color from the environment of the level, so it is well “read” and attracts attention.
Further, the Landmark opens up more and is visible from almost any part of the level from different angles.
Platforming.
Platformer zone with element puzzle. 
The level has two viewing platforms from which the player can see the level's goal and a partial path to it. The player sees the target and part of the path. Sharp crystals do not allow to jump over.
The level has two paths. The main path of passage and a short cut that can be found by exploring the initial area of the level. The level also has three "cutoffs" that prevent the player from getting confused and returning to the beginning of the level, thereby moving him forward.
Sphere
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Sphere

First iteration blockout of third-person shooter. Unannounced project in si-fi setting. This is action-adventure game with elements RPG and steal Read More

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