The Water Master
A conception of mystical game character.
Made with Adobe Fuse, Mixamo and Cinema 4D.

Her clothes are textured with animation and shine. Her eyes are parallel universes, where she is able to see and connect with the aquatic world. She lives on a small planet where the source of water is herself, like as a nature force or a autentic goddess. Water control, lightning and electricity are her powers, may be combined with other elements by diverse physical effects. Liquid microparticles (visible as a mist or even invisible) that create a dense field make the Master float and are the means of connecting with various elements that she can manipulate or interact with.

The creation process with Fuse is very easy and intuitive. This was the first time I used it. I downloaded the animated model with Mixamo and then took it to Cinema 4D to create the scenery, environment and improve the textures. I also wanted to create an interaction with Real Flow and it gave me ideas about the animation context. The character gradually appeared in this process, in an unpretentious and spontaneous way. I'm currently creating camera moves, testing rendering settings, and thinking about the settings I'll use with Real Flow interactions.
The Water Master
Published:

The Water Master

The Water Master W.I.P. A conception of mystical game character. Made with Adobe Fuse, Mixamo and Cinema 4D. Her clothes are textured with anim Read More

Published: