Ben Pero's profile

Ghost Recon : Phantoms / Interfaces

GHOST RECON : PHANTOMS

Released in 2014 as a free-to-play game, it was developed exclusively for PC by Ubisoft Singapore. It's a online game with a lot of interfaces : inventory, customization, load outs, shop, lobby, chat, friends list, daily missions, events, scoreboards, leaderboards, etc…We had multiples Beta phases and successfully shipped the game on STEAM.

Being set on the battlefields of the near future, we made futuristic looking military UI. In the HUD we displayed “augmented reality" visuals for : the strategic covers locations, the capture zones positions, teammates proximity and their states. We created scanning effects that would let the player “see” through walls and expose enemies positions. We also had a very unique way of "tying" teammates by vectors lines, clearly showing their positions.
Ghost Recon : Phantoms / Interfaces
Published:

Ghost Recon : Phantoms / Interfaces

GHOST RECON : PHANTOMS / interfaces design

Published: