Crysis 2
Concept Art and Sketches
Concept Art and Sketches
After Crysis (1) ended its development, pre-production work on Crysis 2 started almost immediatly. I was lucky enough to find myself part of the group that was to set the bar for enemy types and the alien visual design.
At the very beginning we had a very short brief and very little was expected, still riding on the succes from the original Crysis so there was'nt any sense of urgency but we still wanted to nail the whole life cycle and the sense of a visual hierarchy for the aliens.