Design and development of an interactive kiosk system for T-Mobile by a distributed team of internal and external resources to demo key features of the Samsung Galaxy S III.
The kiosk system was part of a debut retail display exclusive to Samsung products and the first kiosk of its kind in T-Mobile stores that offered interactivity between mobile devices and LED displays. The first-generation system was piloted in 10 stores in five major U.S. markets, followed by the second generation which was rolled out to more than 450 stores nationwide.
My role: Lead project management/production, scoping, budgeting, resource planning, scheduling, functional requirements, user-flow development, analytics planning, writing installation/troubleshooting documentation and bug reporting/tracking.
Services/disciplines managed: Discovery, user experience, design, analytics, writing, development (software, web and mobile app), QA (visual, functional and security), system architecture (hardware and software) and deployment/installation.
Services/disciplines managed: Discovery, user experience, design, analytics, writing, development (software, web and mobile app), QA (visual, functional and security), system architecture (hardware and software) and deployment/installation.