Blender Renders
Liquid Simulations
Takeaway thus far:
- Use highest resolution that your rig can support for more realistic simulations.
- 'Liquid' materials look better than 'Solid' materials(duh)
- Do not move object through liquid and collision border, explosion imminent
Cloth Simulation
Takeaway thus far:
- Geonode transformations are awesum!
- Stiff settings should not be 0
-Wide variety of applications beyond just "cloth"