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Game level design

To make objects glow with emissive materials in Unreal Engine 5, you can follow these
 steps:

Create or Import Your Object: Start by creating a new object or importing one into your Unreal Engine 5 project.
Apply a Material: Assign a material to your object. You can create a new material or use an existing one. Ensure that this material has an emissive property.
Adjust Emissive Intensity: Inside the material editor, locate the emissive property. You can adjust the intensity of the emissive glow by changing the emissive color and brightness values.
Enable Emissive in Material Details: In the Material Details panel, make sure that the "Emissive" property is enabled. This tells Unreal Engine to treat the material as emissive and emit light.
Build Lighting: If you're working with static lighting, you'll need to build the lighting to see the emissive effect properly in your scene. Go to the "Build" menu and select "Build Lighting."
Adjust Post-Process Settings (Optional): If you want to enhance the glow effect further, you can adjust post-process settings. For example, you can increase bloom intensity or add lens flares.
Preview and Iterate: Play your scene in the editor to see how the emissive materials look in-game. You may need to iterate on the material properties and lighting settings to achieve the desired effect.
Game level design
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Game level design

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