Vitor Fortes's profile

Puzzlander (Level Design)

Puzzlander
(Generalist Artist)
In this Hyper Casual Puzzles game, the challenge was to ensure the creation of functional puzzles aligned with the game mechanics. The difficulty was balancing the simplicity of the puzzles with progressive challenges, while maintaining fun and engaging gameplay.​​​​​​​


Level Designer, Level Artist, 3D Artist, Character Artist, 3D Animator, Lighting Artist, VFX Artist, UI Artist & Illustrator:
Vitor Fortes.
Level Design


When developing the game, the challenge was to create functional puzzles aligned with the game mechanics. I used a detailed methodology to create the puzzles, considering simplicity and progression. I started with an outline of the challenges, breaking down each level to ensure the puzzles were challenging but not overly complex. The emphasis was on the integration of mechanics and the fluidity of gameplay, offering a fun puzzle experience for players.
Level Art


As a Level Artist, I was tasked with developing an artistically balanced world that supports gameplay and gives levels meaning through compositing environments, vegetation, colors, lighting, and optimized particles for scenes. I constantly sought to ensure the best visual quality, performance optimization and usability, always keeping the player experience in mind.
Puzzlander (Level Design)
Published:

Owner

Puzzlander (Level Design)

Published: