Activity 1
Part 1
Reflection on Social Media and Me
Digital Citizenship refers to those who use the internet regularly and effectively. A person must have extensive skills and access of using the internet through electronics. Many issues that teens now face with internet safety could be by using their own personal cell phones to send inappropriate things to others they thought they had 100% complete trust in or use it for bullying. Also giving out personal information, whether it be phone number, address, full name, social number, passwords, family members names, and credit card numbers. In chat rooms, use nicknames that are different from you screen name. That way when you’re in a sticky situation that names you feel uncomfortable, you can’t exit out without worrying that someone knows your screen name and track you down.
 
Brainstorm
 
Social Media:
1969- CompuServe, first major commercial internet service provider for the public of the US. Using the technology, dial-up, from 1980 to the mid 1990s
1971- first email was delivered, the message said “gwertyuiop”
1978- Bulletin Board System was created, first the let users interact with one another through phone lines to other users. It was slow and only one user could log in at a time
1988- first ever version of instant messaging, called internet relay chat.
1994- the first social networking site was created, Geocities. This allowed the users to create and customize their own web sites.
1997- the web had 1 million sites and Blogging begins
1998- Google opens as a major internet search engine
2000- 70 million computers were connected to the internet
2002- friendster was launched, basically was a dating site that wasn’t all about dating. In the first 3 months, it was able to amass 3,000,000 users.
2003- myspace was launched, it garnered 90 million registered users.
2004- Facebook was launched, you could only join if you had been invited by a member of facebook, now over 150 million members around the globe. Podcasting began
2006- Twitter was launched
2013- youtube- 1 billion monthly users
            Facebook-1.11 billion
            Twitter- 500 million
            Google+- 343 million users
            156 millions blogs, online videos, and podcasts
http://www2.uncp.edu/home/acurtis/NewMedia/SocialMedia/SocialMediaHistory.html
 
Evolution of Social Media
 
1.       Newspaper
2.       Telephone
3.       Motion Pictures
4.       Radio
5.       Television
6.       Cable Television
7.       Internet
 
Significant moments of internet history
1.       Death of Michael Jackson
2.       Chris Brown vs. Rihanna
3.       Miley Cyrus to provocative
4.       Justin Bieber’s constant run in with the law around the world
5.       Death of Whitney Houston
6.       Boston Marathon
7.       Kony 2012
8.       9-11
9.       Summer and Winter Olympics
10.   Royal wedding and birth of the Royal baby
Part 2
http://prezi.com/nmdunfdpespc/evolution-of-social-media/#
Activity 2
Activity 3
Part 1
Premiere  : video editing solution
After Effects :  video compositing solution
 
Import Footage into After Effects:  File > Import > File > Footage of chose > Open
 
Compositing: combination of visual elements from separate sources into single images
 
Frame Rate: the frequency at which an imaging device produces unique consecutive images called Frames.
 
Render? : to process or generate a new video clip after its been modified from the original video clip
 
OpenGL : multi-platform application programming interface for rendering 2d and 3d computer graphics.
 
Activity 4
Part 1
Part 2
Digital Video Effects commonly called DVEs, are digital visual effects that provide transitions from one scene to another, rather than making hard cut frame translational changes. DVEs include fading or dissolving frames, wiping from one frame to another, and frame flipping. More complex effects might include morphing, depending on director’s intent.  Many of these effects will be explained in this activity.
DVEs are used in by the broadcast television industry in live production environments like television studios, outside broadcasts or during any other program productions.
Activity 5
Part 1
Part 2
Animation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement. It is an optical illusion of motion due to the phenomenon of persistence of vision, and can be created and demonstrated in a number of ways. The most common method of presenting animation is as a motion picture or video program, although several other forms of presenting animation also exist
Activity 6
Part 1
Part 2
Keying is a technique for compositing two images or frames together in which a colour (or a small colour range) from one image is removed (or made transparent), revealing another image behind it. This technique is also referred to as colour keying, colour-separation overlay, greenscreen, and bluescreen. It is commonly used for weather forecast broadcasts, wherein the presenter appears to be standing in front of a large map, but in the studio it is actually a large blue or green background. The meteorologist stands in front of a bluescreen, and then different weather maps are added on those parts in the image where the colour is blue. If the meteorologist wears blue clothes, their clothes will become replaced with the background video. This also works for greenscreens, since blue and green are considered the colours least like skin tone.
Acitivity 7
 
Part 1
Part 2
Activity 8
Activity 9
Activity 10
Activity 11
Part 1
Part 2
Activity 13
Unit 1
Published:

Unit 1

first unit in this course

Published:

Creative Fields