Fluid Simulations using Blender
Fluid Simulation using custom material with key-frames for the changing color effects.
More complex fluid simulation with multiple inlets interacting with each other and a free surface. Background was my first attempt at trying to use procedural generation for realistic clouds. The bowl material is custom made by myself. I was quite happy with the realistic cracking and weathering - this was made with a ton of differing nodes to procedurally generate the cracking and texture concurrently. 
One of my first fluid simulations. 
Fluid Simulations
Published:

Fluid Simulations

Published: